⚡How AI remembers, Design Gym, Good Visual Design & more
Sketching for UX Newsletter Issue #36 — favorite design resources I discovered last month (November, 2025)
Hey dear subscriber,
This issue is about
My recent learning experiences
How AI remembers and what context is (newest sketch)
10 + 2 design resources I loved the most in November
🎄And if you celebrate it: I wish you a great Christmas time with your loved ones, I hope you’ll be able to slow down & recharge :)
💻 Learning experiences
💥 Attending the Design Patterns For AI Interfaces workshop
I attended Vitaly Friedman’s Design Patterns For AI Interfaces online workshop series (10 hours + 3 more office hours 🔥). I realized that learning about AI was so much better in a group of like-minded designers, and Vitaly’s vast knowledge also made it like an exciting trip with an engaging guide: he had a great example for everything we asked about. One of the closing thoughts of this 13+ hours long journey was that while we are living in the “AI hype era”, we shouldn’t forget that the real value of any technology is measured by the impact it brings to its users, and the same is true for AI features.
💥 Joining the Design Gym community & attending several sessions
The Design Gym by Josh Loh is a new design community with a mission that really resonates with me: “Help designers turn inspiration to action through creative play.” It is “an online training platform where designers build creative capital through structured reps, real-time challenges, and a community that pushes them forward”. I joined as a founding member, you can use my “friend link” to get a 1-month Free Trial (it is not an affiliate link, I can basically gift 1 month, and I just really believe in Josh’s vision).
Btw. you might know Josh from the Relume Design League, which is one of the most entertaining series about design in my opinion.
✏️ Context: how AI “remembers” (Part 1)
Context is AI’s “memory” during a conversation, and it is built from messages that are like individual cards in a strictly ordered card deck.
As always, I’m going to publish a more detailed article, too, you’ll find it here soon.
✏️ Favorite resources
Here are my favorite discoveries of November, 2025:
#1 Elizabeth’s Declassified Guide to Product Design by
”There is an overwhelming amount of advice circulating the internet for aspiring product designers. It can be hard to know where to even start. […] I’ll do my best to guide you in the right direction at various points in your design journey.”
A great guide for anyone starting out in product design!
#2 The Duolingo Handbook
”At the center of this book are 5 principles. These aren’t aspirational—they’re lessons we’ve learned through experience.” You can download it from here.
I also recommend you to check out Duolingo’s tone of voice guidelines.
#3
byKarla has been a huge inspiration, and I have just recently discovered that she runs a newsletter full of useful links to design resources and events.
#4 Strategy Link Bank by
A huge resource collection created by a brand and creative consultant.
Her other repositories include: Strategy Models, Philosophies, Strategy Craft Skills and Strategy Books: Summaries & Reading Lists
#5 George UX Conf 2025 talks
The George UX Conf is one of my favorite design events, 2 years ago I was one of their social media partners and attended the conf in person (my summary article).
Here are two talks from this year’s event I especially recommend you to check out: 1.) Designing Dynamic Customer Experiences Powered by Generative AI (Jarno M. Koponen, Zalando) and 2.) Conversational Interactions in Banking: Fad or Future? (Stefan Ecker,
)#6 Good Visual Design, Explained by Kelley Gordon
As I wrote in my article about my favorite UI design books, “I believe that UI design is 95% learnable. Maybe the last 5% is for the “talented” ones, but you won’t need that last 5% for most of the UI tasks or UI jobs.” This is why I appreciate resources that systematically break down how to approach visual design. (Some of my related sketches: Visual hierarchy; Whitespace)
#7 Board game UX: a study on visibility of system status by Michael Molen
As I mentioned in one of the previous issues, I’m a huge board game geek, so I love everything that’s in the intersection of board games and design. Michael made a series of these “boardgame + UX” articles, here are two more you should check out:
- Board game UX: a study on error prevention
- Board game UX: help and documentation
#8 Designing the first ever tabletop game console by
One more resource related to board games: a Dive Club episode with Kevin Twohy
#9 Efecto by
A free ASCII art & dithering effects tool by one of the most inspirational designers I know :)
#10 Game design is simple, actually by Raph Koster
An epic overview of game design in 12 lessons.
+1 Joe Pendlebury’s portfolio and sketches
I love how Joe showcases his case studies, and he included some really awesome sketches!
+2 BYTE
Zoomable visual archive of the BYTE Magazine
🔥 Deals & recommended products
My courses on Udemy (€12.99 each)
My free (pay-what-you-want) books
Recommended design courses
Supercharge Design All access by Andrija Prelec
Master Gorgeous UI Design Course by
& his team- (use the code SKETCHINGFORUX to get $100 off)
Other deals
Mobbin 2.0 is here with many new exciting features like flows, advanced search and an all-new library! Join with my link to support me with a couple of dollars, I’d really appreciate it!
☕ You can also support me by buying a coffee on ko-fi.com.
Thanks for reading my newsletter, I hope you enjoyed it! Please let me know if you have any feedback!
Krisztina











